Basic Flight Controls - Button Setup

(Because Clicking With a Mouse Is So Last Flight)

🧭 Step 1: Select Your Device

Head over to the left panel in SPAD.neXt and pick the device you want to configure:

  • Yoke

  • Button box

  • Throttle quadrant

  • Or your custom-built “looks like it belongs in a spaceship” panel

If it has buttons, it’s invited to the party.

Step 2: Activate the Lego Brick

Before you start pressing buttons like a caffeinated first officer, make sure the Lego brick icon is turned on.

This enables input detection, so SPAD.neXt can see what you’re pressing.

🧠 If this isn’t on, you’ll be pressing buttons into the void wondering why nothing is happening. The sim equivalent of yelling “Hello?” into a dead radio.

🎯 Step 3: Press the Button

Now press the button you want to configure.

SPAD.neXt will highlight and select it instantly like: 🛫 “Ah, Button 5… a bold choice.”

➕ Step 4: Create the Event

  • Click “Add Event”

  • Choose when it should trigger:

Options include:

  • Pressed → when you push the button

  • Pressed (short) → Press for less than the default time (1000 ms)

  • Pressed (long) → Press for longer than the default time (1000 ms)

  • Button Held → When you press and hold the button Options include: Threshold (time when spad considers the button being held) Frequency (how often it repeats the Action being executed.

  • Released → when you let go

  • On / Off → for toggle switches

✈️ Rule of thumb:

  • Momentary button? → use Pressed

  • Toggle switch? → use On/Off

🛎️ Step 5: Add an Action

Now click the ➕ (plus) icon to add what the button actually does.

You’ve got two main flight paths here:

🛫 Option A: Use a Command (Recommended for Most Cases)

  • Select “Send Simulation Event”

  • Search for your command (no more file gymnastics—SPAD.neXt’s got this covered now)

Examples:

Choose how it runs:

  • Execute Command Once → quick tap (most common)

  • Begin Command / End Command → for press-and-hold actions

🎯 Commands are perfect for things like toggles, autopilot buttons, gear, lights—basically anything you’d “press” in the cockpit. Most things in X-plane are tied to commands, only use Option B when you have run out of Option A. Note: Some Aircraft developers Do not tie cockpit buttons or switches to the default commands, nor do they tie them to Custom Commands. In this case Option B

📟 Option B: Use a Dataref (For Precision Work)

  • Select “Set Dataref Value”

  • Enter your dataref

  • Define the value

Example:

🧠 Use this when you want full control instead of “toggle and hope for the best.”

🧪 Step 6: Test It

Fire up X-Plane and press your button:

  • Light turns on? ✅

  • Gear drops? ✅

  • Aircraft doesn’t explode? ✅

You’re good to go.

If not… well… welcome to troubleshooting. We’ve all been there.

🧠 Pro Tips from the Left Seat

  • 💡 Use datarefs as conditions to sync LEDs or states

  • 🧩 Stack multiple actions if you want one button to do several things (because why not?)

✈️ Final Words from the Captain

You’ve now officially moved beyond “clicking things on-screen” and into the world of proper cockpit interaction.

Your buttons now:

  • Do what you want

  • When you want

  • Without mouse gymnastics

Last updated

Was this helpful?