# Tuner Acceleration

Turning a tuner clockwise or counterclockwise can be modified so SPAD.neXt will accelerate changes in the sim (Turning the tuner faster)

![Enable Tuner Clockwise/Counter-Clockwise Acceleration](https://2105589883-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MNPnNMjztlaW2SgamiE%2F-MQqR-uw16joiJXULeyl%2F-MQqRYJbKfCuHLtOCke5%2Fgrafik.png?alt=media\&token=e07a51bc-3597-48db-9675-0cc2a087fd9e)

Timeout: Time in milliseconds without any tuner-turn to reset the acceleration mutiplier

Threshold: Number of tuner-movements into same direction before acceleration will be started

Multiplier: The multiplier that will be applied to Increment/Decrement value for each stage when accelerated

Max Multiplier: the maximum multiplier applied

With default values this means:

if your turn the tuner clockwise like 5 clicks within 500ms with an increment value of "1" set following increments will sent to the sim:

1\. click: 1\
2\. click: 1\
3\. click: 1\
4\. click: 3 ( Threshold met: (clicks - threshold) *multiplier = (4-3)* 3)\
5\. click: 6 ( Threshold met: (clicks - threshold) *multiplier = (5-3)* 3)

Increasing timeout => Acceleration will be active for a longer time (you can turn the tuner slower) Decrease timeout => You will need to turn the tuner really fast, but be aware wacky saitek hardware eats a lot of the (counter-)clockwise clicks even that you can feel it.

Increase threshold: Acceleration will start later\
Decrease threshold: Acceleration will start earlier, but might make it harder to achieve one/two-click changes
